What plugins are
Plugins are installable bundles for reusable Codex workflows. They make it easier to share the same setup across projects or teams, and they can package skills, optional app integrations, and MCP server configurations in a single place.
A plugin can contain:
- Skills: prompts that describe workflows to Codex and can be progressively discovered by the agent.
- Apps: optional app integrations or connector mappings packaged with the plugin.
- MCP servers: remote tools or shared context the plugin needs.
More plugin components are coming soon.
Use and install plugins
In the Codex app
Plugins curated by OpenAI appear in the Codex directory. Start there when you want ready-made workflows or app integrations.
In the CLI
In Codex CLI, run the following command to open the plugins surface:
codex
/plugins
Use plugins locally
For the fastest setup, use the built-in @plugin-creator skill to scaffold a
local plugin.
It creates the required .codex-plugin/plugin.json manifest and
can also generate a local marketplace entry for testing.
If you already have a plugin from another ecosystem or a plugin you built
yourself, you can add it to your local marketplace with @plugin-creator.
In the plugin directory, you can also load your own local marketplace with a custom marketplace name and browse the plugins there.
Install a local plugin manually
Use a repo marketplace or a personal marketplace, depending on who should be able to access the plugin.
Add a marketplace file at $REPO_ROOT/.agents/plugins/marketplace.json
and store your plugins under $REPO_ROOT/plugins/.
Repo marketplace example
Step 1: Copy the plugin folder into $REPO_ROOT/plugins/my-plugin.
mkdir -p ./plugins
cp -R /absolute/path/to/my-plugin ./plugins/my-pluginStep 2: Add or update $REPO_ROOT/.agents/plugins/marketplace.json so
that source.path points to that plugin directory with a ./-prefixed
relative path:
{
"name": "local-repo",
"plugins": [
{
"name": "my-plugin",
"source": {
"source": "local",
"path": "./plugins/my-plugin"
},
"policy": {
"installation": "AVAILABLE",
"authentication": "ON_INSTALL"
},
"category": "Productivity"
}
]
}Step 3: Restart Codex and verify that the plugin appears.
Add a marketplace file at ~/.agents/plugins/marketplace.json and store
your plugins under ~/.codex/plugins/.
Personal marketplace example
Step 1: Copy the plugin folder into ~/.codex/plugins/my-plugin.
mkdir -p ~/.codex/plugins
cp -R /absolute/path/to/my-plugin ~/.codex/plugins/my-pluginStep 2: Add or update ~/.agents/plugins/marketplace.json so that the
plugin entry’s source.path points to that directory.
Step 3: Restart Codex and verify that the plugin appears.
The marketplace file points to the plugin location, so those directories are
examples rather than fixed requirements. Codex resolves source.path relative
to the marketplace root, not relative to the .agents/plugins/ folder. See
Marketplace metadata for the file format.
After you change the plugin, update the plugin directory that your marketplace entry points to and restart Codex so the local install picks up the new files.
Marketplace metadata
If you maintain a repo marketplace, define it in
$REPO_ROOT/.agents/plugins/marketplace.json. For a personal marketplace, use
~/.agents/plugins/marketplace.json. A marketplace file controls plugin
ordering and install policies in Codex-facing catalogs. Before you add a plugin
to a marketplace, make sure its version, publisher metadata, and
install-surface copy are ready for other developers to see.
{
"name": "openai-curated",
"interface": {
"displayName": "ChatGPT Official"
},
"plugins": [
{
"name": "my-plugin",
"source": {
"source": "local",
"path": "./plugins/my-plugin"
},
"policy": {
"installation": "AVAILABLE",
"authentication": "ON_INSTALL"
},
"category": "Productivity"
}
]
}
- Use top-level
nameto identify the marketplace. - Use
interface.displayNamefor the marketplace title shown in Codex. - Point each plugin entry’s
source.pathat the plugin directory you want Codex to load. For repo installs, that often lives under./plugins/. For personal installs, it often lives under~/.codex/plugins/. - Keep
source.pathrelative to the marketplace root, start it with./, and keep it inside that root. - Always include
policy.installation,policy.authentication, andcategoryon each plugin entry. - Use
policy.installationvalues such asAVAILABLE,INSTALLED_BY_DEFAULT, orNOT_AVAILABLE. - Use
policy.authenticationto decide whether auth happens on install or first use.
The marketplace controls where Codex loads the plugin from. source.path can
point somewhere else if your plugin lives outside those example directories. A
marketplace file can live in the repo where you are developing the plugin or in
a separate marketplace repo, and one marketplace file can point to one plugin
or many.
How Codex uses marketplaces
A plugin marketplace is a JSON catalog of plugins that Codex can read and install.
Codex can read marketplace files from:
- the curated marketplace that powers the official Plugin Directory
- a repo marketplace at
$REPO_ROOT/.agents/plugins/marketplace.json - a personal marketplace at
~/.agents/plugins/marketplace.json
You can install any plugin exposed through a marketplace. Codex installs
plugins into
~/.codex/plugins/cache/$MARKETPLACE_NAME/$PLUGIN_NAME/$VERSION/. For local
plugins, $VERSION is local, and Codex loads the installed copy from that
cache path rather than directly from the marketplace entry.
You can enable or disable each plugin individually. Codex stores each plugin’s
on or off state in ~/.codex/config.toml.
Build and distribute plugins
When to create a plugin
Use local skills when:
- You are iterating on one repo or one workflow.
- The behavior is personal or project-specific.
- You are experimenting before you package something reusable.
Use plugins when:
- You want the same skills or app integrations available across teams or projects.
- You want to bundle skills, MCP config, and app integrations into one installable unit.
- You want a stable, versioned package for teammates or a marketplace.
Start local, then package the workflow as a plugin when you are ready to share it.
Plugin structure
Every plugin has a manifest at .codex-plugin/plugin.json. It can also include
a skills/ directory, an .app.json file that points at one or more apps or
connectors, and assets used to present the plugin across supported surfaces.
-
my-plugin/
-
.codex-plugin/
- plugin.json Required: plugin manifest
-
-
skills/
-
my-skill/
- SKILL.md Optional: skill instructions
-
-
- .app.json Optional: app or connector mappings
- .mcp.json Optional: MCP server configuration
- assets/ Optional: icons, logos, screenshots
-
Only plugin.json belongs in .codex-plugin/. Keep skills/, assets/,
.mcp.json, and .app.json at the plugin root.
Published plugins typically use a richer manifest than the minimal example that appears in quick-start scaffolds. The manifest has three jobs:
- Identify the plugin.
- Point to bundled components such as skills, apps, or MCP servers.
- Provide install-surface metadata such as descriptions, icons, and legal links.
Here’s a complete manifest example:
{
"name": "my-plugin",
"version": "0.1.0",
"description": "Bundle reusable skills and app integrations.",
"author": {
"name": "Your team",
"email": "team@example.com",
"url": "https://example.com"
},
"homepage": "https://example.com/plugins/my-plugin",
"repository": "https://github.com/example/my-plugin",
"license": "MIT",
"keywords": ["research", "crm"],
"skills": "./skills/",
"mcpServers": "./.mcp.json",
"apps": "./.app.json",
"interface": {
"displayName": "My Plugin",
"shortDescription": "Reusable skills and apps",
"longDescription": "Distribute skills and app integrations together.",
"developerName": "Your team",
"category": "Productivity",
"capabilities": ["Read", "Write"],
"websiteURL": "https://example.com",
"privacyPolicyURL": "https://example.com/privacy",
"termsOfServiceURL": "https://example.com/terms",
"defaultPrompt": [
"Use My Plugin to summarize new CRM notes.",
"Use My Plugin to triage new customer follow-ups."
],
"brandColor": "#10A37F",
"composerIcon": "./assets/icon.png",
"logo": "./assets/logo.png",
"screenshots": ["./assets/screenshot-1.png"]
}
}
.codex-plugin/plugin.json is the required entry point. The other manifest
fields are optional, but published plugins commonly use them.
Create your first plugin
Start with a minimal plugin that packages one skill.
- Create a plugin folder with a manifest at
.codex-plugin/plugin.json.
mkdir -p my-first-plugin/.codex-plugin
my-first-plugin/.codex-plugin/plugin.json
{
"name": "my-first-plugin",
"version": "1.0.0",
"description": "Reusable greeting workflow",
"skills": "./skills/"
}
Use a stable plugin name in kebab-case. Codex uses it as the plugin
identifier and component namespace.
- Add a skill under
skills/<skill-name>/SKILL.md.
mkdir -p my-first-plugin/skills/hello
my-first-plugin/skills/hello/SKILL.md
---
name: hello
description: Greet the user with a friendly message.
---
Greet the user warmly and ask how you can help.
- Follow Use plugins locally to load the plugin in Codex.
From there, you can add MCP config, app integrations, or marketplace metadata as needed.
Manifest fields
Use the top-level fields to define package metadata and point to bundled components:
name,version, anddescriptionidentify the plugin.author,homepage,repository,license, andkeywordsprovide publisher and discovery metadata.skills,mcpServers, andappspoint to bundled components relative to the plugin root.interfacecontrols how install surfaces present the plugin.
Use the interface object for install-surface metadata:
displayName,shortDescription, andlongDescriptioncontrol the title and descriptive copy.developerName,category, andcapabilitiesadd publisher and capability metadata.websiteURL,privacyPolicyURL, andtermsOfServiceURLprovide external links.defaultPrompt,brandColor,composerIcon,logo, andscreenshotscontrol starter prompts and visual presentation.
Path rules
- Keep manifest paths relative to the plugin root and start them with
./. - Store visual assets such as
composerIcon,logo, andscreenshotsunder./assets/when possible. - Use
skillsfor bundled skill folders,appsfor.app.json, andmcpServersfor.mcp.json.
Publish official public plugins
Adding plugins to the official Plugin Directory is coming soon.
Self-serve plugin publishing and management are coming soon.