Codex Modeling Studio
Author: OpenAI
A web-native 3D modeling suite designed for Codex.
Description
Build and refine 3D scenes alongside Codex. Watch changes as they happen, steer the work, and inspect the scene independently.
How it uses WebMCP
Codex can inspect a scene, change its geometry, and refine textures through WebMCP. You can watch each edit in the 3D viewport and steer the next change while working on the same scene.
Site tools
Build notes
Initial prompt
Plan and implement a browser-based 3D modeling studio that Codex can operate through WebMCP. Give it tools for creating and editing models, composing basic scenes, applying materials, and rendering polished individual assets. The studio should run in the browser without a built-in application server. Design it primarily for Codex to create, inspect, and refine models through tools, with a clean interface that lets the user follow along. Prioritize the model viewport over a dense manual-editing dashboard. Deploy it as a hosted website.
Iterations
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Started with a WebAssembly and WebGPU client.
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Added tools, then had Codex use them to find limitations.
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Repeated that loop to improve the tools' expressiveness and latency.
- Final step
Added a feedback tool backed by the Sites database.