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Mini games, fun experiences, and 3D worlds.
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A procedural space exploration game with planets to land on.
Blog
How I built a procedural space exploration game in Codex, from concept art to planets you can land on.
A 3D toy-car time-trial game set in miniature workshops.
A procedural underwater scene with bioluminescent marine life.
An interactive 3D scene of a transforming mechanical observatory.
An interactive 3D cell cross-section with inspectable structures.
A procedural dungeon crawler with combat shaped by reactive water.
A 3D coffee-delivery game on a small spherical world.
A 3D science museum with five interactive exhibits.
A sailing game about crossing wild seas and reaching lighthouses.
Build constellations from a finite deck of named stars and illuminate the night.
A fast, colorful platform arena where animated pets collect tokens, grow, and bonk their rivals.
A tiny living town where zones grow, residents commute, and warm lights come on at night.
An infinite data-center labyrinth seen through a deteriorating VHS camcorder.
A persistent retro action RPG with procedural worlds, classes, bosses, and shared rankings.
A nostalgic miniature coaster with eight routes and hands-on driving modes.
A minimalist 3D balancing game built from translucent forms.
An arcade glider through sunlit, procedurally generated rooms.
Cosmic logic puzzle game about orbital rotation.
A native macOS ASCII roguelike built with SwiftUI Canvas and a modern Liquid Glass interface.
A native SwiftUI first-person dungeon crawler with generated textures, sprites, and telemetry.
Browser platformer game with brick rooftops and side-scrolling action.
A browser demo that turns GPT-5.4 into a turn-based role-playing game with a playable battle loop and narrative choices.
Neon first-person shooter game with arcade-style combat.
Mini-game where you can build your own theme park.
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